Taking a page from Hollywood’s script, more video games are being made the Tinseltown way — that is, they start with a producer pitching an idea, then put together the final product with a studio’s money.



The result is a further blurring of the lines between movies and games.

Movie lovers who don’t play games are introduced to a range of characters and plots that already have some pop-culture buzz — think Lara Croft and “Tomb Raider,” and imagine the box office potential for a “Vice City” movie. For game lovers, the trend could mean more complex story lines, multidimensional characters and other movielike trappings that will make video games more easily portable to the big screen.



Hollywood definitely wants a piece of the $11 billion video game industry. Game producers say they can help get it by guiding a movie-based video game through production so that it hits stores the day the movie opens. “You don’t want to be trying to hammer a 24-month game development cycle into a 12-month film cycle,” says Ian Verchere of Proving Ground Media.



Generally, a film gets its start when a movie producer approaches a studio with a script, marketing ideas and a list of production houses capable of making the film. If the studio likes the package, it bankrolls the project. The producer makes the film happen.



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