Joe Richardson, founding member of the collective, is confident that the social experiment will rouse people to action. He was surprised to see how personal the tattoos were to the volunteers, who touchingly described their relationship to their chosen species in their applications.
Avatars with emotions
Anyone who’s played through a game like Microsoft’s Fable II (who can forget your virtual dog?), BioWare’s Mass Effect (with its robust roster of non-playable characters) or seen Sony’s upcoming Heavy Rain (whose developer, Quantic Dream, promises a new type of relationship between player and character) may have wondered to themselves whether gaming, which is still in its infancy as an art form, is heading towards its inevitable Citizen Kane threshold. More than the graphics or surround sound, the latest game consoles’ processing power are bringing to life AI-controlled characters unlike anything experienced before.
It was widely reported in the media, that a Soviet scientist in the late 1920s by the name of Sergei Brukhonenko actually managed to keep the severed head of a dog alive. The dog’s head was reportedly connected to a primitive heart-lung machine called an “autojector” (or that’s what the inventor dubbed it). The device supposedly gives the head everything it needs to maintain life. After the jump is a video of how it’s meant to work and the actual video.