The Future of the Avatar

Messing with the Reality of Reality

Next Generation Gaming is Not for the Faint of Heart

Thomas Frey: Life is a game. Every day we find ourselves in the middle of the game, involving the work we do, the people we hang out with, and the social structures that surround us.

But who exactly created this game? Each day we live our lives as animated playing pieces, playing by rules that others created. Conformity is a constant force, imposing a lifestyle that most of us were born into, saddled with goals that often go cross-grain with our personal strengths. All of this, however, is about to change.

In the future, the very near future, nothing we hold dear today will remain sacred. Not even the rules for our own game of life.


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The Future of Virtual Worlds

The Future of Virtual Worlds - Night with a Futurist - May 5, 2008 - DaVinci Institute

On may 5th Dave Elchoness will take a look at the major information and technological revolution that lies ahead

In a wide ranging keynote address at the 2007 Influence Forum, ICANN CEO Paul Twomey made the bold statement that virtual worlds are the future of global commerce.

Twomey sited several examples of the virtual interfaces companies will be using in the future, in fields including retail, client services, B2B and advertising. Specifically, he cited the interface behind Google Earth as one example of a “game-like interface” that has been put to real world use with a strong geographical focus.

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Hands Free 3D Interface for Second Life

[youtube]http://www.youtube.com/watch?v=2t52gkAwJq8[/youtube]

Here are some experiments at Kapor Enterprises using 3D cameras to control movement in Second Life.

Mitch Kapor and Philippe Bossut designed a prototypical interface that demonstrates the possibilities for operating Second Life “hands free” without a mouse or keyboard. To make this work, they modified the open source Second Life client to support the camera as an input device.


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