40,000 fans pack South Korean stadium to watch people play video games

League of Legends

League of Legends World Championship match.

At South Korea’s World Cup Stadium in October, drums thundered, pyrotechnics exploded and fans banged red and white thundersticks for a world championship title worth a cool $1 million. (Video)

 

 

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Neurogaming trends are revolutionize the gaming industry

neurogaming

Neurogaming is where the mind and body meet game-play.

New gaming platforms, segments, and technologies are being introduced and adopted faster than ever before – sometimes more rapidly than we can grasp their full potential. There are some exciting times ahead in the neurogaming ecosystem.

 

 

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Kuka robot plays table tennis world champion Timo Boll

kuka robot

Kuka Agilus robot

We expected a fair fight when robot maker Kuka announced that it would be pitting its Agilus robot against table tennis star Timo Boll last month. Conditioned professional human athlete against a cold, merciless, bright orange mechanical arm on a small wooden field, both wielding the same armament: a miniature bat. Boll was once ranked world number one, but Kuka claimed its robot was the quickest in the world. The Agilus was named for its lightning-fast movements, and would presumably be able to rapidly spin into position and return Boll’s balls from anywhere on the table. (Video)

 

 

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Air Hockey Robot built from 3D printer parts

Air Hockey robot

Air Hockey Robot

The Air Hockey Robot, developed by Jose Julio out of some spare 3D printer parts and a PS3 camera, is a tough competitor to beat. The robot uses its camera and an Arduino Mega to correctly predict the trajectory of the puck, even when it’s rebounding haphazardly across the table. With freedom of motion on two axes, the robot can even predict how best to return your last futile attempt to score against its robo-defense. (Video)

 

 

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Why mobile gaming is so popular in South Korea

Mobile gaming is expected to generate $1.4 billion in South Korea.

This year, in South Korea mobile gaming is expected to generate $1.4 billion.  Mobile games like Anipang have become a cultural phenomenon within the country. It’s as common to see older women in their sixties playing games in the subway as it is to see younger children playing games at the bus stop. The mobile gaming craze in Korea is largely a result of the following factors.

 

 

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Tech education pioneer Scot Osterweil on games, education, and a better future

Scot Osterweil

The creative director of the Education Arcade and a professor at the MIT Media Lab, Scot Osterweil spoke at MIT Technology Review’s EmTech conference about why educators need to encourage more creativity—and how that could help us build a better, more leisurely future.

 

 

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Global demand for learning games and simulations is surging

Revenues for game-based learning will grow to $2.3 billion by 2017.

According to recent analysis, the global market for learning games and simulations is growing and likely to continue to expand over the next few years, driven in large part by the booming use of mobile technologies.

 

 

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Mobile learning game market will grow from $1.5 billion to $2.3 billion by 2017

Game-based learning focuses on teaching knowledge to kids or general consumers.

A new research report by Ambient Insight finds that educational games, also known as “serious games,” are going through a renaissance in part because of the acceptance of learning apps on mobile devices.

 

 

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WNBA referees debut live high-definition ‘Ref Cam’

[youtube]http://www.youtube.com/watch?v=P_rVJ4pHcKY[/youtube]

Wearing a cloud computer like Google Glass on your face can be important for capturing moments in life from a first-person perspective. Now the WNBA, the female division of the National Basketball Association (NBA), has decided to deploy its own version first-person camera to referees for live games.

 

 

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Google is melding real and virtual worlds with games, apps, and Glass

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Ingress, Google’s virtual reality game

In Google’s global alternative reality game, Ingress. that uses the real world as its gamespace, Ingress says, “the world around you is not what it seems.” And, perhaps, when Google’s semi-independent division Niantic Labs is finished with its mission, we humans won’t be, either.

 

 

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Gamification increases site engagement 29% according to billions of online user actions

Are you looking to increase commenting, social sharing, and other user engagement on your site? Billions of user actions with partners like Pepsi, Nike, and Dell, adding gamification to your site boosts engagement by almost a third, according to a Gigya study.

 

 

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Discover the Hidden Patterns of Tomorrow with Futurist Thomas Frey
Unlock Your Potential, Ignite Your Success.

By delving into the futuring techniques of Futurist Thomas Frey, you’ll embark on an enlightening journey.

Learn More about this exciting program.