A third of gamers use real world money to buy virtual goods

real-world

Visa-owned PlaySpan with research firm VGMarket have released a new study on how and what gamers are spending on virtual goods. Nearly one-third of the general gamer population has used real world money (as opposed to virtual currency) to purchase virtual goods, according to the study. Console games with online play account for the majority (51%) of virtual purchases using real world money, with social networking games (30%) coming in at second.

 

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SuperBetter – online game promotes self-improvement

Jane McGonigal

Jane McGonigal

Game designer Jane McGonigal, came up with the idea for “SuperBetter”, after she got a concussion. In interviews with Jane, she has described how she struggled to retrieve her focus until she decided to treat her recovery like a game: setting a series of progressive challenges, levels of achievement, with small prizes along the way. Users will be able to pick from a list of challenges—quit smoking, lose weight, recover from heartbreak—and try to accomplish them. Friends or family who have also signed up can act like Toad in the classic game “Super Mario Brothers 3”, and nudge you along.

 

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Three Key Strategies to Gamify Your Website Beyond Badges

Gamification

There’s a right and wrong way to implement gamification beyond just slapping badges and points on your site.

Gamification, or the use of game mechanics in non-gaming contexts, has quickly made its way into the lexicon of the marketing and tech world. Companies in every industry imaginable are trying to tap into this powerful new strategy for influencing and motivating their customers, employees and fans.

 

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Scrabble + Rubik’s Cube = The Scruble Cube

Scruble-Cube

Now THAT’S a puzzle!

When kids say fun and games, most parents are not happy. They are not happy that the learning progression is not in process during such activities, and their stand seems much justified. But that is, except in the case of two indoor games. One is the famous board game- Scrabble. Scrabble has been highly popular for decades now. Its bundles of fun for the children and the parents are happy as it helps build a voracious vocabulary. Yet another is the Rubik’s Cube. In the 1980s, people who could solve the Rubik’s Cube were considered geniuses and the faster they could do it, the better. Now what if these two were clubbed together ?

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Yahoo Installs Multiplayer Gaming at San Francisco Bus Stops

busssstopgame

Riders waiting for Muni buses at select stops in downtown will be passing the time playing video games, as well as the opportunity to win a concert by OK Go.

Yahoo recently installed huge poster-size touchscreens at 20 San Francisco bus stops, allowing commuters to play online games against people at other bus stops. Nothing brings out my allegiance to my neighborhood like some crazyass futuristic sports trivia.

 

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Discover the Hidden Patterns of Tomorrow with Futurist Thomas Frey
Unlock Your Potential, Ignite Your Success.

By delving into the futuring techniques of Futurist Thomas Frey, you’ll embark on an enlightening journey.

Learn More about this exciting program.