Platform Wars – MIT launches free online video game simulator

 platform wars

MIT’s video game simulator lets you learn MBA management skills for free.

Thanks to “Platform Wars,” a video game simulator, you can learn MBA management skills and strategies for free.  It was created by MIT’s Sloane School of Management and anyone can learn elements of a business school education by portraying an executive at a video game console manufacturer online.

 

Continue reading… “Platform Wars – MIT launches free online video game simulator”

Violent video games alter brain function

violent-video-game

Violent video game play has a long-term effect on brain functioning.

There could be something to that link between violent video games and aggression. Researchers have bantered back and forth for years with findings that support and then debunk such a link. But Indiana University School of Medicine researchers in Indianapolis found signs via functional magnetic resonance imaging that the brain is affected by violent games.

 

Continue reading… “Violent video games alter brain function”

Kids who love video games have brains like gambling addicts

games

Can heavy gaming be considered an addiction?

Some children’s brains could be hard-wired to spend hours playing video games, according to a study which reignites the debate over whether the habit should be considered an addiction. Researchers found that children who spent an excessive amount of time playing the games had an enlarged area of the brain which is the main hub of the reward system.

Violent video games may actually reduce crime: study

grand theft auto IV

Rather than violent crime rates soaring when new violent video games are released, they actually drop as gamers are too busy at home playing the games.

Video games such as Manhunt and Grand Theft Auto – where gamers rack up points or cash for killing or savagely attacking victims – are routinely blamed for a rise in violent crime.  But experts claim violent video games may actually reduce crime as aggressive players are “too busy” shooting virtual enemies to cause trouble in the real world.

 

Microbiology puzzle solved by online video gamers

foldit

Model of a protein as seen in Foldit

In an experiment called CASP9, scientists were struggling to map the structure of M-PMV, a protein involved in a virus that causes a form of simian Aids. In that experiment and others, the search had been going on for more than a decade. But the solution was not found by a laboratory but the players of an online puzzle game.

A third of gamers use real world money to buy virtual goods

real-world

Visa-owned PlaySpan with research firm VGMarket have released a new study on how and what gamers are spending on virtual goods. Nearly one-third of the general gamer population has used real world money (as opposed to virtual currency) to purchase virtual goods, according to the study. Console games with online play account for the majority (51%) of virtual purchases using real world money, with social networking games (30%) coming in at second.

 

Continue reading… “A third of gamers use real world money to buy virtual goods”

SuperBetter – online game promotes self-improvement

Jane McGonigal

Jane McGonigal

Game designer Jane McGonigal, came up with the idea for “SuperBetter”, after she got a concussion. In interviews with Jane, she has described how she struggled to retrieve her focus until she decided to treat her recovery like a game: setting a series of progressive challenges, levels of achievement, with small prizes along the way. Users will be able to pick from a list of challenges—quit smoking, lose weight, recover from heartbreak—and try to accomplish them. Friends or family who have also signed up can act like Toad in the classic game “Super Mario Brothers 3”, and nudge you along.

 

Continue reading… “SuperBetter – online game promotes self-improvement”

Addictive internet use rewires the brain: study

Internet_Addict

Researchers discovered several small regions in online addicts’ brains shrunk.

There are more internet and gaming addicts in China than in any other country. China  also conducts more research on the issue than anyone. Chinese researchers think that excessive gaming and internet use can permanently alter brain function, according to a new study.

 

Continue reading… “Addictive internet use rewires the brain: study”

Discover the Hidden Patterns of Tomorrow with Futurist Thomas Frey
Unlock Your Potential, Ignite Your Success.

By delving into the futuring techniques of Futurist Thomas Frey, you’ll embark on an enlightening journey.

Learn More about this exciting program.