One woman who plans to teach a million how to code

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Article By Heather Wood Rudolph

Alaina Percival never envisioned a career in technology. But after a successful career in marketing and brand management that took her around the world, the 34-year-old quit her job, learned to code, and changed careers. Today she runs Women Who Code, a nonprofit mentoring and education group focused on increasing the number of women in all areas of the technology industry. Percival talks to Cosmopolitan.com about feeling the gender gap in tech and the importance of a good challenge.

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The video game industry is growing 4 times faster than the U.S. economy

game industry

An Electronic Arts employee works on a character for “MySims.”

The U.S. economy is on the upswing. Unemployment is down to 5.8 percent, and we’re adding hundreds of thousands of new jobs every months — and the video game industry is partially responsible for that.

 

 

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40,000 fans pack South Korean stadium to watch people play video games

League of Legends

League of Legends World Championship match.

At South Korea’s World Cup Stadium in October, drums thundered, pyrotechnics exploded and fans banged red and white thundersticks for a world championship title worth a cool $1 million. (Video)

 

 

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Neurogaming trends are revolutionize the gaming industry

neurogaming

Neurogaming is where the mind and body meet game-play.

New gaming platforms, segments, and technologies are being introduced and adopted faster than ever before – sometimes more rapidly than we can grasp their full potential. There are some exciting times ahead in the neurogaming ecosystem.

 

 

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Virtuix Omni: An omni-directional virtual reality treadmill

Virtuix-Omni

Virtuix Omni

Thanks to the latest iterations of the Oculus Rift and imminent versions of various head mounted displays virtual reality is only getting bigger and better. But for a truly immersive experience, company Virtuix has created the ultimate virtual reality simulator: the Omni, an omni-directional virtual reality treadmill. (Video)

 

 

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EteRNA – an online video game connects players into a real biochemistry lab

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EteRNA

The latest research rage is crowdsourcing – Kickstarter to raise funding, screen savers that number-crunch, and games to find patterns in data – but most efforts have been confined to the virtual lab of the Internet. Researchers have now crowdsourced their experiments by connecting players of a video game to an actual biochemistry lab.

 

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Zamzee: Activity monitor and interactive gaming site gets kids moving

Zamzee at CES 2014

The Zamzee, created by HopeLab, is a small device that works by monitoring movement and physical activity in kids. That exercise information is then loaded onto a corresponding game website, where kids can go on to see how much they moved and earn points and rewards.

 

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NSA infiltrated online games in hunt for terrorists

The NSA described games communities, such as World of Warcraft, as a ‘target-rich network’ where potential terrorists could ‘hide in plain sight’.

Because of leaks from the former National Security Agency employee, Edward Snowden, the NSA is still under the microscope. The NSA has been straddling a fine line between being a terrifying and comically inept government institution. Now, in the latter category: a report that the NSA infiltrated the dark world of online gaming.

 

 

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Why mobile gaming is so popular in South Korea

Mobile gaming is expected to generate $1.4 billion in South Korea.

This year, in South Korea mobile gaming is expected to generate $1.4 billion.  Mobile games like Anipang have become a cultural phenomenon within the country. It’s as common to see older women in their sixties playing games in the subway as it is to see younger children playing games at the bus stop. The mobile gaming craze in Korea is largely a result of the following factors.

 

 

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