Feelreal VR Mask adds Smell-O-Vision to virtual reality

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Feelreal VR Mask

The Feelreal VR Mask is going to make the world of virtual reality a little more real and smelly.  The mask attaches to the bottom of headsets like the Oculus Rift and adds other sensory experiences, like hot and cold air, water mist, and smells. Feelreal is also making a helmet, called Nirvana, which can fit the VR Mask and a smartphone. Both projects seek funding together on Feelreal’s Kickstarter, which is looking for $50,000.

 

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$91.5 billion will be spent globally on video games this year

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A huge amount of money will be spent on video games in 2015.  According to an upcoming report from research firm Newzoo, the global gaming market will reach $91.5 billion this year.

NOTE: Those wishing to enter the game development profession can get their start at DaVinci Coders, an 11 week program to learn game dev with C# and Unity. Next class starting in September.

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Virtual reality changing how we play games in 2015

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It’s no surprise that virtual reality is gaining momentum like never before, with the rate at which the younger generation takes refuge in the excitements of a virtual sphere.  The reality surrounding us is becoming more and more mundane and less adventurous as technology improves and innovates. Continue reading… “Virtual reality changing how we play games in 2015”

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Call of Duty, Madden, and Destiny among the 10 best-selling video games of 2014

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Scene from Destiny, number 3 on the sales chart for 2014

As the first full year the Playstation 4 and Xbox One were available, 2014’s retail sales charts were topped by games for those systems.

NOTE: For anyone interested in designing games check out the Game Development Course starting March 3rd at DaVinci Coders.

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How VR will revolutionize entertainment

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Why VR tech serves as an ideal alternative to TV and how monetization opportunities abound

The growth of virtual reality is guaranteed to have a transformational influence on the live entertainment industry. Offering a distinctive experience far beyond attending a concert, show or sports game, virtual reality technology provides a standout option to live entertainment enthusiasts everywhere. Below are three examples of how virtual reality will alter how we view, enjoy and engage in live entertainment.

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How Virtual Reality can Help with Curing Alzheimers Disease

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90 year old grandmother tries Oculus Rift 

Nearly 50 million people worldwide suffer from dementia. It is a devastating disease that leaves individuals as shells of their former selves. For the millions of family members of those affected by the disease, one of the hardest things in dealing with the disease is empathizing with the victims. What the patients are going through simply is not within our own personal realms of experience, and it makes it hard to relate and help them cope with their disorder. With Alzheimer’s Disease International projecting the number of sufferers to nearly double within the next 15 years, it is clear there is a need to help caregivers and families empathize better with these victims. That is exactly what Opaque Multimedia is hoping to accomplish with the Virtual Dementia Experience.

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Where to Start Coding for Beginners

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Instructor Darby Frey teaching a beginner-level workshop at DaVinci Coders

Computer science is a booming industry in the US — and it pays extremely well. There’s always demand for sharp, talented engineers, which is why learning how to code can seem like an attractive option.

But, as is the case with any new skill, it can be difficult to know where to start. Here are a few steps you should take early on and programming languages that are best-suited for beginners.

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Five Landmark Innovations in Gaming for 2015

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There’s no such thing as a quiet year for gaming, and 2014 has certainly been a noisy one. It’s been a year very much focused on the PS4 and Xbox One finding their feet, but the two titans haven’t totally hogged the limelight. We’ve seen virtual reality continue to burgeon, we’ve witnessed free-to-play open up some interesting discussions about in-app payments, and we played Rambo: The Video Game. The less said about that last one, the better.

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