With the smartphone continuing to take over the world, mobile gaming will outpace the rest of the industry. Continue reading… “By 2018 mobile gaming will be a $45B market”
ESPN caused a little controversy over it’s decision to air its first e-sports tournament, a.k.a, people playing video games professionally — on ESPN 2 earlier this month. Continue reading… “Five ways e-sports are like other sports”
Feelreal VR Mask
The Feelreal VR Mask is going to make the world of virtual reality a little more real and smelly. The mask attaches to the bottom of headsets like the Oculus Rift and adds other sensory experiences, like hot and cold air, water mist, and smells. Feelreal is also making a helmet, called Nirvana, which can fit the VR Mask and a smartphone. Both projects seek funding together on Feelreal’s Kickstarter, which is looking for $50,000.
A huge amount of money will be spent on video games in 2015. According to an upcoming report from research firm Newzoo, the global gaming market will reach $91.5 billion this year.
NOTE: Those wishing to enter the game development profession can get their start at DaVinci Coders, an 11 week program to learn game dev with C# and Unity. Next class starting in September.
According to data from the US Department of Education kids are playing more video games then ever. This may be a cause for some to worry about the future of the next generation, but Erik Martin disagrees. Continue reading… “Department of Education: Video games are the future of learning”
A lot of companies think that the next big thing are computers you wear on your face, or virtual reality. Continue reading… “A rundown of all the big players in virtual reality”
It’s no surprise that virtual reality is gaining momentum like never before, with the rate at which the younger generation takes refuge in the excitements of a virtual sphere. The reality surrounding us is becoming more and more mundane and less adventurous as technology improves and innovates. Continue reading… “Virtual reality changing how we play games in 2015”
Scene from Destiny, number 3 on the sales chart for 2014
As the first full year the Playstation 4 and Xbox One were available, 2014’s retail sales charts were topped by games for those systems.
Why VR tech serves as an ideal alternative to TV and how monetization opportunities abound
The growth of virtual reality is guaranteed to have a transformational influence on the live entertainment industry. Offering a distinctive experience far beyond attending a concert, show or sports game, virtual reality technology provides a standout option to live entertainment enthusiasts everywhere. Below are three examples of how virtual reality will alter how we view, enjoy and engage in live entertainment.
90 year old grandmother tries Oculus Rift
Nearly 50 million people worldwide suffer from dementia. It is a devastating disease that leaves individuals as shells of their former selves. For the millions of family members of those affected by the disease, one of the hardest things in dealing with the disease is empathizing with the victims. What the patients are going through simply is not within our own personal realms of experience, and it makes it hard to relate and help them cope with their disorder. With Alzheimer’s Disease International projecting the number of sufferers to nearly double within the next 15 years, it is clear there is a need to help caregivers and families empathize better with these victims. That is exactly what Opaque Multimedia is hoping to accomplish with the Virtual Dementia Experience.
Instructor Darby Frey teaching a beginner-level workshop at DaVinci Coders
Computer science is a booming industry in the US — and it pays extremely well. There’s always demand for sharp, talented engineers, which is why learning how to code can seem like an attractive option.
But, as is the case with any new skill, it can be difficult to know where to start. Here are a few steps you should take early on and programming languages that are best-suited for beginners.
There’s no such thing as a quiet year for gaming, and 2014 has certainly been a noisy one. It’s been a year very much focused on the PS4 and Xbox One finding their feet, but the two titans haven’t totally hogged the limelight. We’ve seen virtual reality continue to burgeon, we’ve witnessed free-to-play open up some interesting discussions about in-app payments, and we played Rambo: The Video Game. The less said about that last one, the better.