Analysts predict, with Netflix’s popularity soaring around the world, it will have a larger audience than all the major broadcast networks within a year. Continue reading… “Within a year, Netflix will be watched more than all the major TV networks”
LG unveils press-on ‘wallpaper’ TV less than 1mm thick
The screen-making subsidiary of LG, LG Display, unveiled, at a press event in Korea, an impossibly thin “wallpaper” proof-of-concept television. Continue reading… “LG unveils press-on ‘wallpaper’ TV less than 1mm thick”
Pay-TV business declined for the first time during Q1
During Q1 of 2015 U.S. pay-TV business, for the first time ever, dropped a net number of subscribers in the first three months of a year. Continue reading… “Pay-TV business declined for the first time during Q1”
Time Inc. wants to produce 10,000 videos this year
Using a mix of new entertainment, news and lifestyle-themed shows drawing from its varied portfolio of titles, Time Inc. is planning to produce 10,000 videos this year. Continue reading… “Time Inc. wants to produce 10,000 videos this year”
$91.5 billion will be spent globally on video games this year
A huge amount of money will be spent on video games in 2015. According to an upcoming report from research firm Newzoo, the global gaming market will reach $91.5 billion this year.
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Continue reading… “$91.5 billion will be spent globally on video games this year”
Apple wants to change TV
According to Re/code’s Peter Kafka, Apple is talking to TV programmers about offering their content directly over the web through Apple TV. Continue reading… “Apple wants to change TV”
Live TV ratings down over 12 percent in January
Netflix and other streaming services are continuing to have an impact on traditional TV viewing. According to a note from Nomura Research, which is based on recent numbers from Nielsen, total live TV ratings were down 12.7 percent year over year across the networks of major media companies Continue reading… “Live TV ratings down over 12 percent in January”
How VR will revolutionize entertainment
Why VR tech serves as an ideal alternative to TV and how monetization opportunities abound
The growth of virtual reality is guaranteed to have a transformational influence on the live entertainment industry. Offering a distinctive experience far beyond attending a concert, show or sports game, virtual reality technology provides a standout option to live entertainment enthusiasts everywhere. Below are three examples of how virtual reality will alter how we view, enjoy and engage in live entertainment.
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How Virtual Reality can Help with Curing Alzheimers Disease
90 year old grandmother tries Oculus Rift
Nearly 50 million people worldwide suffer from dementia. It is a devastating disease that leaves individuals as shells of their former selves. For the millions of family members of those affected by the disease, one of the hardest things in dealing with the disease is empathizing with the victims. What the patients are going through simply is not within our own personal realms of experience, and it makes it hard to relate and help them cope with their disorder. With Alzheimer’s Disease International projecting the number of sufferers to nearly double within the next 15 years, it is clear there is a need to help caregivers and families empathize better with these victims. That is exactly what Opaque Multimedia is hoping to accomplish with the Virtual Dementia Experience.
Continue reading… “How Virtual Reality can Help with Curing Alzheimers Disease”
Nielsen Report: Streaming Increases while TV Ratings Falter
The latest report from Nielsen shows the growing change in how consumers are watching their favorite shows. Last quarter, the number of people watching traditional television dipped by 4-percent, but those watching shows through online streaming services skyrocketed by 60-percent. This is in comparison to the same quarter (Q3) last year, and it is anticipated the increase in streaming video adoption will impact traditional TV. This news comes shortly after Netflix’s CEO Reed Hastings predicted that traditional TV will be effectively dead by 2030.
Continue reading… “Nielsen Report: Streaming Increases while TV Ratings Falter”
Five Landmark Innovations in Gaming for 2015
There’s no such thing as a quiet year for gaming, and 2014 has certainly been a noisy one. It’s been a year very much focused on the PS4 and Xbox One finding their feet, but the two titans haven’t totally hogged the limelight. We’ve seen virtual reality continue to burgeon, we’ve witnessed free-to-play open up some interesting discussions about in-app payments, and we played Rambo: The Video Game. The less said about that last one, the better.
Continue reading… “Five Landmark Innovations in Gaming for 2015”
The Latest Trends in Gaming
A new study found that more than half of players are downloading their game content on consoles or PC, and that 75 percent spend at least some time playing free games. A third of all gaming time is spent on free-to-play titles, the study showed.
Continue reading… “The Latest Trends in Gaming”













