3D virtual simulations assist in human heart implants, brain research

This technology platform, which was showcased by French technology company Dassault Systemes at the recently-concluded Consumer Electronics Show (CES), is christened the Living Heart.

By Shouvik Das

  • Physical design tests for such products can take 3-4 years. But virtual simulation models reduce the time to find the right design of an implant and subsequently test its strength and durability to just 3-4 months

Can the use of realistic 3D simulations of human organs like the heart and brain, transform medical care? Ganesh Sabat, chief executive officer of Mumbai-headquartered Sahajanand Medical Technologies–a cardiovascular implant manufacturer, believes it can.

An early user of virtual simulation technology in the country, the biggest advantage of this technology in the field of medical implant manufacturing is that it reduces the time to do an implant, according to Bapat. “Physical design tests for such products can take 3-4 years. But virtual simulation models reduce the time to find the right design of an implant and subsequently test its strength and durability to just 3-4 months,” he explained.

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Panasonic is crafting a tiny pair of VR goggles called the MeganeX

By Adrian Willings

(Pocket-lint) – Panasonic has been working on VR glasses for a while. Originally revealing its future offerings back in 2020. Now we have a proper device in the form of the MeganeX.

At this year’s CES, the company has shown off a tiny pair of compact VR goggles designed to work with SteamVR. These VR goggles use MicroOLED technology capable of delivering 2,560×2,560 pixels per eye with a 120Hz refresh rate and 10-bit HDR. 

MeganeX promises to be ultra-compact and ultra-lightweight, coming in at just 250g. It’s built with Qualcomm’s Snapdragon XR1 chipset but isn’t designed to be a standalone headset. Instead, the goggles need to be tethered to a gaming PC in order to run. 

Plug MeganeX into a PC with a USB able and you’ll be able to play SteamVR games and apps without fuss. MeganeX supports 6DoF head tracking and is designed to work with “almost all” SteamVR applications. Though no controller has been revealed at this point. 

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Neuroscientists are using virtual reality to unlock a whole new world of brain research

A team of scientists from the Max Planck Institute for Human Cognitive and Brain Sciences in Leipzig, Germany is using virtual reality to help us shed some light on one of the world’s greatest mysteries: emotions and our human brains.

For years, researchers have struggled to figure out how human brains process complex emotions. This is because replicating real human emotions within the controlled environment of a laboratory, a necessity for standardizing several variables is extremely difficult. However, the aforementioned team of scientists has circumvented this issue as best they could in a revolutionary way using virtual reality.

The team conducted a study to monitor the neural activity of emotionally charged humans by using the cutting-edge technology of virtual reality. The participants in the study put on VR glasses that made them feel as though they were in the cars of a rollercoaster ride. On this ride, they go through many exhilarating highs and lows. Their journey starts off as a steady roll through picturesque mountain landscapes, then suddenly they are frantically dashing through a raging fire, and lastly, after a tense moment of teetering on the edge, they fall into the depths of an abyss.

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A virtual world pioneer has doubts about the metaverse

Philip Rosedale American businessman, founder of Second Life

By Stephen Totilo

Early metaverse architect Philip Rosedale is no longer confident the metaverse will be a huge hit, despite the surging interest from Meta (fka Facebook) and many other companies.

Driving the news: Rosedale, who evangelized the concept of an immersive virtual world while overseeing the storied platform “Second Life” a decade ago, shared more tempered thoughts in an interview with Axios.

  • Of the metaverse, he says: “I think what we’ve learned — and somewhat with some sadness, given the work that I’ve done, I would have to agree — is that it’s not for everybody, and maybe it’s never for everybody.”
  • And of Meta’s chances of succeeding with their new metaverse project: “Well, I hope they don’t.”
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Nike’s Roblox Digital Showroom Offers Next Peek Into the Metaverse

Take a peek at Nike’s newly launched digital experience known as Nikeland on Roblox.

By Lisa Johnston

As retailers shake out how the metaverse might make sense for them, Nike launched a new digital experience known as Nikeland on Roblox.

The footwear and apparel retailer designed Nikeland after its real-life headquarters, and Roblox players can play a range of mini games, such as tag, dodgeball, and the floor is lava. Players can also use the accelerometers in their mobile devices for further game interactivity, such as running or jumping, and pick up Nike-branded items for their avatar in the digital showroom.

Nikeland is a free environment on Roblox, and in December, the company will release a Snapchat lens that turns its House of Innovation in New York into an augmented reality version of the space.

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South Korean capital Seoul will become world’s first ‘metaverse’ city

‘Metaverse Seoul’ will let residents visit famous tourist attractions, attend festivals, and even file paperwork with the local council in a virtual reality city hall

By Ciaran Daly

The South Korean capital of Seoul has announced plans to build its own virtual city ‘metaverse’.

Residents will soon be able to attend gigs and famous tourist sites or complain to the council about potholes all through virtual reality.

The city’s government revealed its plans to build a Blade Runner-style ‘Metaverse Seoul’ by the end of next year.

The project will start with a virtual bell ringing event at the end of the year, and eventually build a virtual mayor’s office and even a metaverse city hall.

3D avatars will be able to handle complaints and applications at the ‘Metaverse 120 Center’, so citizens can finally queue to do paperwork in VR instead of in person. 

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How virtual reality can be used to treat anxiety and PTSD

Patients can “confront the situations that cause them fear and anxiety, but in a safe and controlled environment.”

By Meera Navlakha 

Virtual reality may become instrumental in the workplace, could potentially be vital for reimagining crime scenes, and has even salvaged strip clubs in the midst of a pandemic. Its possibilities and applications are vast, still being discovered and toyed with. Now, new research shows that VR may be an effective treatment for anxiety. 

Published by open access digital health research publisher JMIR Publications, the study looked into virtual reality exposure therapy, or VRET. This particular form of therapy is a method in which patients are steadily exposed to a traumatic stimulus with the help of virtual environments. So not confronting the traumatic stimuli in its actual form, but gaining the benefits of overcoming or managing trauma through virtual exposure. 

The study in question was funded and conducted at Massey University Strategic Excellence Research Fund and Otago Polytechnic Auckland International Campus, New Zealand. The authors reviewed several past studies about VRET and anxiety, concluding that this type of immersive therapy is a viable and potentially revolutionising method to treat certain mental health conditions. 

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How Virtual Reality Unveiled a Unique Brain Wave That Could Boost Learning

By Shelly Fan 

As the rats ran down a short balance beam, stopping occasionally to poke their noses at a water fountain, their brains knew something was off.

Inside the hippocampus, a brain region that documents the stories of your life, neurons sparked a strange type of electrical wave that washed over the region, altering its normal rhythm.

You see, the rats were running in virtual reality (VR), one so rich and lifelike that the rats “love to jump in and happily play games,” said Dr. Mayank R. Mehta at the University of California, Los Angeles, and senior author on a new paper in Nature Neuroscience. And shockingly, their brains responded to VR with unique activity that could impact how we learn, remember, and even treat memory disorders such as Alzheimer’s.

“This is a new technology that has tremendous potential,” said Mehta. “We have entered a new territory.”

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Virtual Reality is the future of employee training and onboarding, post-pandemic

The means of actually recruiting an employee and onboarding them with the job has changed its meaning in 2020.

By Brand Post

Virtual reality – The future or should we say the present and the most prominent technology for the best user interface. Virtual reality has changed the means of interaction and shopping. Among the successful conversion rates in eCommerce sectors, Virtual reality is incorporating itself in the corporate world, i.e workplace. Virtual reality in the workplace assures, to enhance the learning process, better produce in expressing innovative ideas and of course seamless onboarding as well as training of employees.

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Varjo Reality Cloud lets you virtually experience a real place via ‘teleportation’

By Dean Takahashi

Varjo is unveiling its Reality Cloud platform for virtual teleportation. That means one person can capture the reality of a space in a particular location and share that reality in extreme detail for a remote person to experience, virtually.

The Varjo Reality Cloud shares the details of a room in photorealistic detail, showing someone remotely located a view of the room in real time. Yes, you read that. Varjo lets one person scan a 3D space and another person experience it virtually at almost the same time, as it can transfer the necessary data in compact streams of 10 megabits-to-30 megabits per second with almost no time delays, the company said.

It’s a pretty amazing technology that comes from the pioneering work that Varjo has done in creating high-end virtual reality and mixed reality headsets for enterprises such Volvo, which uses it to design cars in virtual environments.

The caveat, of course, is if the tech really works as envisioned.

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How psychologists are using VR to profile your personality

TECH NEWS) VR isn’t just for gamers. Psychologists are using it to research how people emotionally respond to threats. But does it come at the cost of privacy?

ByVeronica Garcia,

When you put on a VR headset for the first time, most people have that ‘whoa’ moment. You’ve entered an enchanting otherworldly place that seems real, but you know it isn’t. You slowly tilt your head up to see a nicely lit blue sky. You turn your head around to see mountains and trees that weren’t there before. And, you finally look down to stare at your hands. Replaced by bright-colored gloves, you flex your hands to form a fist, then jazz hands, and back.

Playing VR games is exciting and interesting for a lot of gamers, and you would (or maybe wouldn’t) be surprised to know that psychologists think so, too. According to The Conversation, psychologists have started researching how people emotionally respond to potential threats using VR.

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Korea launches ‘metaverse’ alliance

South Korea’s ICT ministry said Tuesday the country has launched an industry alliance to bolster the development of “metaverse” technology and ecosystems.

The metaverse refers to a shared virtual space, in which users interact with each other through digital avatars and experience a virtual reality (VR) world.

The new alliance is composed of 17 companies, including major wireless carrier SK Telecom Co, as well as auto giant Hyundai Motor Co., and eight industry groups, such as the Korea Mobile Internet Business Association, according to the Ministry of Science and ICT.

The companies and industry groups will work together to share metaverse trends and technology, and form a consultative group for ethical and cultural issues related to the metaverse market. The alliance will also undertake joint metaverse development projects.

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