Last week, the E3 2015 conference kicked off in Los Angeles with celebration and the growing sense that virtual reality was finally coming of age.
Continue reading… “Virtual reality is finally coming of age”
Last week, the E3 2015 conference kicked off in Los Angeles with celebration and the growing sense that virtual reality was finally coming of age.
Continue reading… “Virtual reality is finally coming of age”
Oculus Rift virtual-reality headsets may be ready to ship to the general public in early 2016, and could be the beginning of VR technology taking off. Adding to that, a Utah man is building a series of seven 60×60-foot rooms in which players will wear VR headsets and wander around immersive worlds, wielding powers that would even impress Neo from “The Matrix” films. Continue reading… “Awesome new virtual reality theme park”
Feelreal VR Mask
The Feelreal VR Mask is going to make the world of virtual reality a little more real and smelly. The mask attaches to the bottom of headsets like the Oculus Rift and adds other sensory experiences, like hot and cold air, water mist, and smells. Feelreal is also making a helmet, called Nirvana, which can fit the VR Mask and a smartphone. Both projects seek funding together on Feelreal’s Kickstarter, which is looking for $50,000.
Continue reading… “Feelreal VR Mask adds Smell-O-Vision to virtual reality”
Mini has a prototype for an augmented reality system, developed in conjunction with Qualcomm, and the tech looks absolutely bizarre. Being behind the wheel will become almost like a video game when the driver put on the goggles that look like a cross between Google Glass and something a World War I aviator might wear. Continue reading… “Mini’s augmented vision glasses”
Like wearing a big pair of Coke bottle glasses, Wearality‘s virtual reality glasses sure look dorky. But with the use of innovative optics they are making it much easier — and cheaper — to view and enjoy virtual reality applications. Continue reading… “New virtual reality glasses for $69”
Despite the augmented reality and virtual reality markets have yet to get off the ground, market advisor Digi-Capital estimates that the combined markets will reach $150 billion by 2020. Continue reading… “Virtual and Augmented reality could grow to $150 billion by 2020”
A lot of companies think that the next big thing are computers you wear on your face, or virtual reality. Continue reading… “A rundown of all the big players in virtual reality”
Two-thirds of consumers say they would like to try shopping while using the virtual reality system Oculus Rift. Continue reading… “Two out of three consumers would like to shop using Oculus”
Top tech companies. Microsoft, GoPro, Samsung, and others take their best guesses at the next five years of consumer electronics. Continue reading… “Consumer tech of the future is about making you forget it’s there”
It’s no surprise that virtual reality is gaining momentum like never before, with the rate at which the younger generation takes refuge in the excitements of a virtual sphere. The reality surrounding us is becoming more and more mundane and less adventurous as technology improves and innovates. Continue reading… “Virtual reality changing how we play games in 2015”
With their finger on the pulse of what’s happening in tech, and invested in some of today’ most talked-about startups, including Slack, Buzzfeed, and Instacart, venture capital firm Andreessen Horowitz investors have shared 16 trends and themes they’re excited about this year. Continue reading… “The 16 biggest startup trends for 2015”
Why VR tech serves as an ideal alternative to TV and how monetization opportunities abound
The growth of virtual reality is guaranteed to have a transformational influence on the live entertainment industry. Offering a distinctive experience far beyond attending a concert, show or sports game, virtual reality technology provides a standout option to live entertainment enthusiasts everywhere. Below are three examples of how virtual reality will alter how we view, enjoy and engage in live entertainment.
Continue reading… “How VR will revolutionize entertainment”