Workers who specialize in artificial intelligence also saw big jumps in demand for their expertise.
Dentists and patients alike want to know how to make dental work less traumatic — and one possible solution may be to combine it with virtual reality. That’s why researchers in the UK enlisted 80 people who needed a cavity filled or a tooth pulled, and separated them into three groups. They gave the first two groups VR headsets, but not the unlucky third control group.
The VR groups either got to explore a beach or navigate a city. The people in the control group just stared at the ceiling while the dentist yanked on their teeth. (Everyone in the study got pain meds or sedation if they needed it.) Patients were surveyed both immediately after their appointments, and a week later.
The resurgence of virtual reality is still in its infancy, and while we do have very good VR headsets such as the Oculus Rift and PlayStation VR, in other areas the tech is still severely lacking. Take interaction, for example, it’s very difficult to convey touching something in the virtual world with physical feedback. But what if you could interact with real world objects that appear in the virtual world?
Disney Research decided to carry out just such an experiment by asking the question: can you catch a real ball in virtual reality? The good news is, yes you can, but there’s a number of prerequisites to achieving such a simple task.
Driven by lower prices, new devices and an expanding array of content, the market size of virtual and augmented reality headsets is being propelled at a breakneck pace.
Total VR and AR headset shipments will see explosive growth from 10 million units last year to 99 million units in four years, based on a new tracking report.
The virtual and augmented reality headset market will grow 58% a year for the next five years, according to the new International Data Corporation Worldwide Quarterly Augmented and Virtual Reality Headset Tracker.
If you’ve ever watched someone wear and use a VR headset, you know how odd they look with a high-tech blindfold on. That’s not good for demonstrating the emerging technology, especially while it still has a lot to prove before it enters the mainstream.
Realistic visuals and audio are essential to shaping an immersive virtual reality (VR) experience. But these researchers from the National University of Singapore believe VR shouldn’t just cater to sight and sound. For the ultimate VR experience, other senses should come into play as well.
Last year, Nimesha Ranasinghe and his team demonstrated how electrodes can be used to add a sense of taste to VR. Their latest accessory, Ambiotherm, adds another element of realism to the experience: atmosphere.
Ever wanted to get so immersed in a virtual world that you can feel and smell it? Thanks to Koei Tecmo, you might be able to!
Koei Tecmo showed off their new cabinet, called “VR Sense” in a press conference this weekend. It’s a sturdy silver monstrosity, about the size of a dresser.
Not too long from now, entertainment is about to get as real as real life and nothing is ever going to be the same. This is happening thanks to the combination of two forces that you would never expect to overlap. Together, they form a staggeringly potent combination.
What futuristic technologies is Facebook chief executive Mark Zuckerberg interested in, besides virtual reality, laser-toting satellites and artificial intelligence? Oh, you know, telepathy. Continue reading… “Zuckerberg: The next frontier for digital communications is telepathy”
A new study that appears in the Journal of Studies on Alcohol and Drugs suggests virtual-reality therapy may help to reduce people’s craving for tobacco and alcohol.
Companies are hoping to power in a new wave of virtual reality for consumers — whether it’s the Facebook-owned Oculus Rift, Sony’s Project Morpheus, Microsoft’s Hololens or HTC-Valve’s Vive, to name a few VR devices in the works (some others: FOVE, Razer… the list goes on).
You know you shouldn’t be texting or surfing the web while walking down a crowded street or driving a car because it can be too distracting. Google Glass, Sony’s SmartEyeglass, or Microsoft HoloLens, augmented reality devices may appear to solve that problem. Continue reading… “The dangers of augmented reality”