Second Life provides startups with a few hard but valuable lessons on the realities of creating products and building audiences.
The once-trendy virtual world Second Life officially turns 10 years old this week. It’s been years since its initial hype wave. Many technorati thought it would be as important to the internet as Facebook itself and many may even be surprised that SL still exists. In fact, the pioneering VR world is both profitable and maintains a relatively large userbase for a 3D online world.