There’s no such thing as a quiet year for gaming, and 2014 has certainly been a noisy one. It’s been a year very much focused on the PS4 and Xbox One finding their feet, but the two titans haven’t totally hogged the limelight. We’ve seen virtual reality continue to burgeon, we’ve witnessed free-to-play open up some interesting discussions about in-app payments, and we played Rambo: The Video Game. The less said about that last one, the better.
The end of the console ban means that Nintendo, Sony, and Microsoft can now legally sell their systems in the country.
Niko Partners, an Asian games market research firm, predicts a $13.1 billion game market for China in 2013. This is in its China Games Market Mid-Year 2013 Update Bulletin, which includes data and analysis of video game salesfor the country that has recently lifted a long-standing ban on consoles. That’s a 28 percent growth for online PC games compared to 2012 and a 60 percent increase for mobile games revenue.
The LEGO Group has been around since 1932.
It’s not unusual for some brands to die out. But rarely some brands come back from the dead. Many brands like New Coke, Circuit City, and Borders are likely to be gone forever. But some companies find that certain dying brands still have some attraction for consumers. Maybe because at one time they were well-known, at least well enough to make them worthwhile targets for new investment. (Pics)
For the majority of their console generation, Nintendo has been content to play its own game. Now it’s ready to take the fight to Microsoft and Sony. (video)
Faced with a new challenge
Video game publishers following Hollywood’s lead.
With 3D movies boosting both audience experiences and box office coffers, videogame publishers are following Hollywood’s lead and developing 3D games to immerse players more into virtual worlds.
VI Fit video games help visually impaired children become more physically active.
VI Fit, a project at the University of Nevada, Reno, helps children who are blind become more physically active and healthy through video games. The human-computer interaction research team in the computer science and engineering department has developed a motion-sensing-based tennis and bowling exergame.
The findings show that on a range of tests, the volunteers did no better than a control group who simply surfed the internet.
Popular brain training games played by millions every day do not make users any smarter, scientists claim. In the largest experiment of its kind they showed that the games, found on machines like the Nintendo DS, did not improve memory or a host of other mental skills.
BIG NEWS in the gaming world!
Big news from the Japanese video game world today: Nintendo announced they will launch a successor to the DS/DSi for the next fiscal year (which begins next month in Japan and ends in March 2011). And what sounds particularly cool so far about the Nintendo 3DS is that the new portable device won’t require any special glasses for users to see the 3D images, according to Nintendo.
Details are scarce at the moment (no price, no specs, no pics), but what’s confirmed so far is that “3DS” is just the tentative name of the device. It will be backwards compatible to conventional DS/DSi games (meaning it will have 2 cameras again) and is sure to hit Japanese stores first.
Wiiwaa is a new interactive video game which uses a small stuffed animal as the game’s controller. The game is design by Zoink Games exclusively for the Nintendo Wii. (Video)
Serious groundbreaking technology here. I have always said that motion controls for gaming, no matter what tech you used to derive your motion control, was a complete dead end for gaming, unless someone developed a revolutionary method to make it essential for gaming.
People could expend more energy playing the Wii Sports games or doing aerobics and yoga with the Wii Fit than during a brisk walk, the researchers found.