I checked out a replay of a Reggie Watts show and definitely felt like the energy and movement of his character came across. Since the show had been recorded before the capture feature was announced, however, AltspaceVR had erased all the avatars in the crowd, as those people had not consented to be filmed. I was alone in a room with a prerecorded avatar of Reggie Watts, and sea of emoji rising toward the ceiling, reactions from the ghost of an audience I could no longer see.
On a trip on the Metropolis subway one morning, disaster struck. See how VR turned this problem around.
Virtual reality’s been touted as the “next big thing” the past few decades, however the technology never seemed good enough to create seamless virtual worlds. Recent advancements in graphics, motion sensors, and mobility have finally paved the way for a new wave of VR headsets — tethered to PCs, smartphones, and gaming consoles — to reach a wider range of mainstream consumers.
CruiseDeals.co.uk surveyed a series of leading industry figures, from the CEOs of major cruise lines to passionate travel bloggers and futurologists, to find out how cruises could look by 2026. The predictions have been surprising to say the least, with augmented reality and trips to Antarctica all on the horizon.
Sony made a big virtual splash recently. The company finally said that its PlayStation VR virtual reality headset will debut in October. Sony now joins several other big tech companies like Facebook, HTC, and Samsung that see virtual reality as a radical new form of entertainment that will forever change how people watch movies, play games, and socialize with each other.
Second Life, a 3D virtual world used to be hyped up as the future of internet communication. But now Second Life is more commonly thought of as an example of overbaked optimism about what’s next in tech.
Only a fraction of the countries in the world make up the bulk of the tons of money spent on video games. The top 20 nations alone will spend $83 billion on video games by the end of 2015, according to intelligence firm Newzoo.
NOTE: For people interested in entering the fast-moving field of game design, DaVinci Coders now offers an immersive career-shifting course taught by one of the industry’s true thought leaders.
Whether it’s the new iPhone, a Blu-ray movie with deleted scenes or a simple firmware update people are obsessed with the new and improved, and according to researchers at the University of York, there’s a good reason: New features can create a placebo effect for an experience feeling more fun and immersive.
Someone, somewhere, actually wrote the code for the apps and games you use every day. Even the underlying platforms and hardware that those apps run on. And the web. And the entire Internet itself. And the programming languages that people use to build this stuff first had to be written by somebody else.
Companies are hoping to power in a new wave of virtual reality for consumers — whether it’s the Facebook-owned Oculus Rift, Sony’s Project Morpheus, Microsoft’s Hololens or HTC-Valve’s Vive, to name a few VR devices in the works (some others: FOVE, Razer… the list goes on).
Professional gaming has yet to break through to mainstream American culture, despite its online popularity. It has a tiny fan base compared to sports like football or basketball. In the mecca of pro gaming – Korea – it’s a totally different story. Continue reading… “Pro gamer on the difference between playing in the US and Korea”
Oculus Rift virtual-reality headsets may be ready to ship to the general public in early 2016, and could be the beginning of VR technology taking off. Adding to that, a Utah man is building a series of seven 60×60-foot rooms in which players will wear VR headsets and wander around immersive worlds, wielding powers that would even impress Neo from “The Matrix” films. Continue reading… “Awesome new virtual reality theme park”