Dubai to house world’s first advanced air mobility integrator centre for flying cars

Facility will allow companies to test and operate vertical take-off and landing

Dubai will house an advanced air mobility (AAM) integrator centre, the first of its kind in the world, which would allow companies to test and operate electric vertical take-off and landing (eVTOL) aircraft.

To be set up by VPorts, which specialises in the design, construction and operation of AAM infrastructure, in Dubai South with an investment of $40 million over three years, the project itself will create 1,500 high-quality direct jobs in the UAE.

‘‘We are excited to build the first vertiport network connecting major UAE industrial areas. Similar to heliports, the vertiports will be designed for take-off and landing by eVTOLs,” said Dr Fethi Chebil, CEO and founder of VPorts.

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Creating Mini Brains from Stem Cells Gets Automated

Scientists innovate on growing brain organoids from pluripotent stem cells.

By Lybi Ma

Scientists published a new study published in Scientific Reports that showcases a new platform that automates the growth of brain organoids, offering neuroscientists research improved flexibility and quality control.

“The increasing demands for long-term experiments, reproducibility, parallelization, and longitudinal analysis drive cell culture toward automation,” the researchers at the University of California at Santa Cruz wrote. “This study showcases an automated, microfluidic solution for the growth and maintenance of organoids capable of existing in conjunction with other control and sensing devices over the Internet of Things, magnifying the ability to capitalize on precision robotics for automated experimentation.”

One of the greatest challenges in neuroscience is having living human brains in which to conduct research. Neuroscientists study the human brain, the central nervous system, as well as neurological and psychiatric disorders to discover potential treatments and cures. Brain organoids, 3D brain-like structures consisting of human stem cells, offer a way to study brain diseases and disorders and test potential medication and treatments.

The history of brain organoids is fairly recent. In 2006 scientists Shinya Yamanaka, a recipient of the 2012 Nobel Prize in Physiology or Medicine, and Kazutoshi Takahashi were the first to create induced pluripotent stem cells (iPSCs). The duo created stem cells in a lab by applying four transcription factors to the mature skin cells of mice. Transcription factors are the molecules that play a role in regulating gene expression. Transcription factors are typically proteins, but they can be made up of non-coding RNA as well. Yamanaka and others demonstrated that this technique worked for human skin cells in 2007.

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DeepMind debuts new AI system capable of playing ‘Stratego’

BY MARIA DEUTSCHER

Alphabet Inc.’s DeepMind unit has developed a new artificial intelligence system capable of playing “Stratego,” a board game considered more complex than chess and Go.

DeepMind detailed the AI system, which it dubs DeepNash, on Thursday. The Alphabet unit says that DeepNash achieved a win rate of more than 84% in matches against expert human players.

“Stratego” is a two-player board game that is similar to chess in certain respects. Players receive a collection of game pieces that, like chess pieces, are maneuvered around the board until one of the players wins. But there are a number of differences between the two games that make “Stratego” more complicated than chess.

In “Stratego,” each player has only limited information about the other player’s game pieces. A player might know that the other player has placed a game piece on a certain section of the board, but not which specific game piece was placed there. This dynamic makes playing the game difficult for AI systems.

Another source of complexity is that there are more possibilities to consider than in chess. The number of potential tactics that players can use in a board game is measured with a metric known as the game tree complexity number. Chess has a game tree complexity number of 10 to the power of 123, while in “Stratego,” that number increases to 10 to the power of 535.

According to DeepMind, traditional methods of teaching AI systems to play board games can’t be applied well to “Stratego” because of its complexity. To address that limitation, DeepMind’s researchers developed a new AI method dubbed R-NaD that draws on the mathematical field of game theory. That method forms the basis of the DeepNash system DeepMind detailed this week.

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Are You A Robot? Elon Musk’s Twitter To Perform These Checks Before Unlocking All Features For Users

by Ananya Gairola

Twitter is planning first to verify if there’s a human behind an account before unlocking all features. 

What Happened: Twitter is working to ensure there’s a human behind an account before unlocking features like sending Direct Messages to people without getting filtered, said developer Alessandro Paluzzi sharing a screenshot on the platform.   

Paluzzi further stated that this new development will be “tested sooner or later.”

Twitter did not immediately respond to Benzinga’s request for comments. 

Why It’s Important: Last week, Twitter chief Elon Musk said that the platform is currently “purging a lot of spam/scam accounts.” According to Musk, the step could result in users losing some followers. 

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NASA Wants to Build Landing Pads on the Moon

BY ANDY TOMASWICK


NASA has started engaging with commercial partners are some out-there projects. One of the most recent is a six year, $57.2 million deal with ICON, a company based in Austin, Texas that specializes in in-situ resource utilization 3D printing technologies. 

With its recent step forward with the Artemis program, NASA hopes to return to the Moon in this decade and stay there. If astronauts do that, they will need infrastructure, including places to land, drive, and live. 

One of the best ways to create those places will be by utilizing resources that are already on the Moon, rather than shipping them directly, and expensively, from Earth. And ICON has proven itself to be one of the world’s most capable organizations at doing just that. Their 3D printing infrastructure system, known as Olympus, is useful for more than just making things out of regolith. 

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Exciting new 3D invention can target and remove space junk

Norwegian company SINTEF is developing a new 3D robot that explores the surface of planets and identifies space junk.

Originally, the camera was designed to roam the surface of Mars through a collaboration between the European Space Agency (ESA) and Russia. However, following the war in Ukraine, this project has been abandoned and SINTEF is looking to target regions closer to Earth.

“Mars is still an interesting target for us,” said SINTEF’s Jostein Thorstensen. “But right now, it all seems a little far away, so we’re looking at other opportunities. Servicing satellites and the removal of space junk have emerged as very interesting areas.”

There are thousands of satellites and many of them require servicing and repairs in order to extend their lifetimes. Increasing amounts of space junk are also becoming a major problem, with thousands of decommissioned satellites still in orbit around Earth.

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New Robot Design May Revolutionize How We Build Things in Space

3D animation showing the Hubble Space Telescope over the Earth.

A New Walking Robot Design.

Researchers have created a cutting-edge walking robot that might revolutionize large space construction projects. They tested the feasibility of the robot for the in-space assembly of a 25m Large Aperture Space Telescope. Their findings were recently published in the journal Frontiers in Robotics and AI. Furthermore, a scaled-down version of the robot has shown potential for large-scale construction applications on Earth.

Maintenance and maintenance of massive structures are particularly important in space, where the circumstances are harsh and human technology has a limited lifetime. Robotics, autonomous systems, and extravehicular activities have all proven helpful for servicing and maintenance missions and have assisted the space community in conducting innovative research on a variety of space missions. Robotics and autonomous systems advancements provide a wide range of in-space services. This includes, but is not limited to, manufacturing, assembly, maintenance, astronomy, earth observation, and debris removal.

Due to the many hazards involved, relying just on human builders is insufficient, and current technologies are outdated.

“We need to introduce sustainable, futuristic technology to support the current and growing orbital ecosystem,” explained corresponding author Manu Nair, Ph.D. candidate at the University of Lincoln.

“As the scale of space missions grows, there is a need for more extensive infrastructures in orbit. Assembly missions in space would hold one of the key responsibilities in meeting the increasing demand.”

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Quantum-Systems drones to help SKYLAB with forest management

By Ishveena Singh

German drone manufacturer Quantum-Systems has struck a partnership with forest management provider SKYLAB to allow customers to understand the state of their forestry assets better.

SKYLAB is known for using deep learning and aerial data analytics to generate precise and detailed forest maps. In addition to fully-digitalized forest management, the company provides dedicated services for seedling survival, weed monitoring, timber and carbon stock inventories, monitoring forest health, harvesting operations, and more.

Quantum-Systems is coming into the equation with the promise of enabling SKYLAB to maximize the usage of aerial data with Trinity F90+ fixed-wing eVTOL. Since the F90+ is compatible with several camera solutions, including the MicaSense Altum-PT, MicaSense RedEdge-P, Qube 240 LiDAR, Sony UMC- R10C, Sony RX1 RII, and the Oblique D2M cameras, it can cater to almost all aspects of forest management. 

In addition, a flight time of up to 90 minutes means that forestry professionals can move from just sampling and extrapolating 1% of the forest to knowing 100% of the forest.

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“Braingeneers” automate growth of brain tissue organoids on a chip

NOVEL SYSTEM CAN INCREASE REPRODUCIBILITY IN CEREBRAL ORGANOID RESEARCH AND SHOWS PROMISE FOR LOWERING LEVELS OF CELLULAR STRESS.

By  Eleanor Garth

A team of engineers at UC Santa Cruz has developed a new method for remote automation of the growth of cerebral organoids – miniature, three-dimensional models of brain tissue grown from stem cells.

Longevity.Technology: Cerebral organoids allow researchers to study and engineer key functions of the human brain with a level of accuracy not possible with other models. This has implications for understanding brain development and the effects of pharmaceutical drugs for treating neurodegenerative diseases or other diseases of aging.

Research on aging has primarily been conducted using cell cultures, yeast, C elegans and animal models (flies, mice). However, longevity research is committed to unpicking the pathways that regulate aging and developing interventions that could slow biological aging and delay the onset and progression of age-related diseases in humans. So, while we have a wealth of non-human data, how much if it is directly applicable to extending human healthspan?

Organoids enable interventional studies that are difficult or impossible to conduct in humans, while at the same time providing valuable human data – their potential as a significant preclinical model tool is enormous.

In this new study, which has been published in the journal Nature Scientific Reports, researchers from the UCSC Braingeneers group (probably the best name you’ll read this week!) detail their automated, internet-connected microfluidics system, called “Autoculture”; this system precisely delivers feeding liquid to individual cerebral organoids in order to optimise their growth without the need for human interference with the tissue culture.

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This 3D-Printed House Is the First to Be Made Entirely From Bio-Based Materials

Named BioHome3D, the structure was printed on the world’s largest 3D printer

By Bridget Reed Morawski

Maine doesn’t have enough affordable housing or enough workers to build more, but it does have quite a bit of excess wood fiber from its substantial forestry industry. Seeking a solution to those problems, researchers with the University of Maine have taken the industry byproduct to create an experimental 3D-printed house—named BioHome3D—they say is entirely recyclable and bio-based.

The state’s paper mills were once a reliable consumer of the forestry industry’s wood residues, according to Habib Dagher, the executive director of the University of Maine’s Advanced Structures & Composites Center, which created the 600-square-foot prototype. But several of those mills have closed in recent years, leading to a glut of the material.

“There’s a lot of that waste material now that is generated yearly in our state and in the region,” Dagher tells AD. “We have over a million tons per year of waste wood residues that are accessible to us [and] that can create a lot of homes.”

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Using gene editing to fight deadly genetic diseases

Experts share the latest advances at annual PQG conference 

By – Karen Feldscher

November 30, 2022 – Cutting-edge gene editing techniques hold enormous promise for tackling devastating diseases such as sickle cell disease, Huntington’s disease, and heart disease, according to experts.

At the 16th annual Program in Quantitative Genomics (PQG) conference, a two-day event held in early November and hosted by Harvard T.H. Chan School of Public Health, a dozen speakers spoke about recent and upcoming research on therapeutics and technologies targeting specific genetic mutations that cause disease. About 180 participants from around the world attended the virtual conference.

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SPACE STAYCATION 

INSIDE MULTI-MILLION DOLLAR PLAN TO BUILD A TOWN ON THE MOON USING LUNAR DUST

By Jona Jaupi

ONE 3D-printing company has revealed plans to build towns on the Moon’s surface.

Nasa has given 3D printing firm Icon $57.2 million to develop a plan that could help build infrastructure on the lunar surface.

Types of infrastructure would include landing pads, habitats, and roads on the lunar surface.

Not only would the developments be built for Nasa but for commercial companies, as well.

Icon, based in Austin, previously displayed its cutting-edge technology by 3D printing a 1,700-square-foot simulated Martian habitat.

The habitat dubbed Mars Dune Alpha was presented at the Johnson Space Center in Houston.

Nasa’s contract will help Icon research and develop space-based construction systems, specifically for its project Olympus.

This project will help to support the planned exploration of the Moon and beyond.

It’s also intended to be a multi-purpose construction system primarily using local lunar and Martian resources as building materials to further the efforts of NASA as well as commercial organizations to establish a sustained lunar presence.

“In order to explore other worlds, we need innovative new technologies adapted to those environments and our exploration needs,” said Niki Werkheiser, director of technology maturation in Nasa’s Space Technology Mission Directorate (STMD).

Continue reading… “SPACE STAYCATION “