Facebook can make VR Avatars look – and move – exactly like you

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Research assistant Autumn Trimble sits inside “Mugsy,” one of the capture facilities Pittsburgh’s Facebook Reality Lab uses to create “codec avatars.”

“There’s this big, ugly sucker at the door,” the young woman says, her eyes twinkling, “and he said, ‘Who do you think you are, Lena Horne?’ I said no but that I knew Miss Horne like a sister.”

It’s the beginning of a short soliloquy from Walton Jones’ play The 1940’s Radio Hour, and as she continues with the monologue it’s easy to see that the young woman knows what she’s doing. Her smile grows while she goes on to recount the doorman’s change of tune—like she’s letting you in on the joke. Her lips curl as she seizes on just the right words, playing with their cadence. Her expressions are so finely calibrated, her reading so assured, that with the dark background behind her, you’d think you were watching a black-box revival of the late-’70s Broadway play.

There’s only one problem: Her body disappears below the neck.

Yaser Sheikh reaches out and stops the video. The woman is a stunningly lifelike virtual-reality avatar, her performance generated by data gathered beforehand. But Sheikh, who heads up Facebook Reality Labs’ Pittsburgh location, has another video he considers more impressive. In it, the same woman appears wearing a VR headset, as does a young man. Their headsetted real-life selves chat on the left side of the screen; on the right side, simultaneously, their avatars carry on in perfect concert. As mundane as the conversation is—they talk about hot yoga—it’s also an unprecedented glimpse at the future.

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Bell says latest helicopter was designed 10 times faster with VR

Bell Helicopter challenged its Innovation Team to accelerate its aircraft design process. Turning to VR as a key improvement to their design pipeline, the team created the FCX-001, the company’s first “concept aircraft,” in just six months.

Typically it takes five to seven years to design a helicopter, according to a case study published by Bell and HTC. Within that period there’s typically multiple iterations being explored between draft drawings, pilot testing, and focus groups. Thanks to VR, the FCX-001 ended up taking less than six-months to create, Bell says.

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Adding VR to you next trip to the dentist, will it get rid of the pain?

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Dentists and patients alike want to know how to make dental work less traumatic — and one possible solution may be to combine it with virtual reality. That’s why researchers in the UK enlisted 80 people who needed a cavity filled or a tooth pulled, and separated them into three groups. They gave the first two groups VR headsets, but not the unlucky third control group.

The VR groups either got to explore a beach or navigate a city. The people in the control group just stared at the ceiling while the dentist yanked on their teeth. (Everyone in the study got pain meds or sedation if they needed it.) Patients were surveyed both immediately after their appointments, and a week later.

Continue reading… “Adding VR to you next trip to the dentist, will it get rid of the pain?”

Disney Researchers Catch a Real Ball in Virtual Reality

The resurgence of virtual reality is still in its infancy, and while we do have very good VR headsets such as the Oculus Rift and PlayStation VR, in other areas the tech is still severely lacking. Take interaction, for example, it’s very difficult to convey touching something in the virtual world with physical feedback. But what if you could interact with real world objects that appear in the virtual world?

Disney Research decided to carry out just such an experiment by asking the question: can you catch a real ball in virtual reality? The good news is, yes you can, but there’s a number of prerequisites to achieving such a simple task.

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VR, AR Headset Market Growing 58% A Year, To Reach 99 Million Devices

Driven by lower prices, new devices and an expanding array of content, the market size of virtual and augmented reality headsets is being propelled at a breakneck pace.

Total VR and AR headset shipments will see explosive growth from 10 million units last year to 99 million units in four years, based on a new tracking report.

The virtual and augmented reality headset market will grow 58% a year for the next five years, according to the new International Data Corporation Worldwide Quarterly Augmented and Virtual Reality Headset Tracker.

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Now You Can Feel Wind and Temperature While in Virtual Reality

Realistic visuals and audio are essential to shaping an immersive virtual reality (VR) experience. But these researchers from the National University of Singapore believe VR shouldn’t just cater to sight and sound. For the ultimate VR experience, other senses should come into play as well.

Last year, Nimesha Ranasinghe and his team demonstrated how electrodes can be used to add a sense of taste to VR. Their latest accessory, Ambiotherm, adds another element of realism to the experience: atmosphere.

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New VR cabinet will let you smell and touch a virtual world

Ever wanted to get so immersed in a virtual world that you can feel and smell it? Thanks to Koei Tecmo, you might be able to!

Koei Tecmo showed off their new cabinet, called “VR Sense” in a press conference this weekend. It’s a sturdy silver monstrosity, about the size of a dresser.

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Sports make a virtual reality revolution

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Most evenings after work Dundee-based computer-software designer Aaron Puzey can be found in his living room, cycling the gruelling 1,500-kilometre route from Land’s End to John O’Groats, using a virtual reality programme he created for himself.

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Mixed reality and machine learning drive innovative farming

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Farming is, by far, the most mature industry mankind has created. Dating back to the dawn of civilization, farming has been refined, adjusted and adapted — but never perfected. We, as a society, always worry over the future of farming. Today, we even apply terms usually reserved for the tech sector — digital, IoT, AI and so on. So why are we worrying?

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Hanging out with my past self in virtual reality

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I checked out a replay of a Reggie Watts show and definitely felt like the energy and movement of his character came across. Since the show had been recorded before the capture feature was announced, however, AltspaceVR had erased all the avatars in the crowd, as those people had not consented to be filmed. I was alone in a room with a prerecorded avatar of Reggie Watts, and sea of emoji rising toward the ceiling, reactions from the ghost of an audience I could no longer see.

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Cinematic VR Challenge shows how Virtual Reality will transform film

 

As the sun set over the Olympic Mountains on a warm and muggy Sunday, I trekked from the manicured suburbia of Sammamish, Wash., to Seattle’s historic Fort Lawton district, where an eclectic home, known as the Bird House, sits among low-hanging branches at the end of a quiet street.

The Bird House belongs to musician Perry Emge, and on this day, he and his home were playing host to the SIXR Festival’s Summer 2016 Cinematic VR Challenge.

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