Epson Unveils New Moverio Augmented Reality Smart Glasses

With the introduction of the Moverio BT-45C and BT-45CS devices, Epson has unveiled its most recent line of Moverio augmented reality (AR) smart glasses. The company created these new glasses to provide smooth remote collaboration with a high-quality AR viewing experience.

The new Moverio models are designed explicitly for mission-critical tasks like troubleshooting, maintenance, inspection, and training. They support immersive, hands-free collaboration between on-site technicians and remote experts to help increase efficiency, improve safety, and decrease downtime.

“Field service is undergoing a transformation, with many businesses shifting to remote assistance and adopting immersive AR technology to help enhance work efficiency, save costs and improve workplace safety,” said Nathan Cheng, Associate Product Manager, Augmented Reality at Epson America, Inc.

The Moverio BT-45C and BT-45CS are equipped with brand-new Si-OLED technology, a binocular see-through Full HD display with a 34° field-of-view (FoV), and a proprietary optical engine to incorporate digital content with the outside world effectively. They are also compatible with a range of collaboration and remote assistance software.

The BT-45C headset may tether to several Android or Windows host devices with a USB-C interface to support numerous applications. The smart glasses are built with a rugged, robust design with better shock and dust resistance to withstand the most challenging and dynamic work environments. Epson says the smart glasses are designed for businesses working in manufacturing, automotive, field service, IT, logistics, construction, and more.

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Practical use of Augmented Reality and AI in the Manufacturing Industry

By Edmund Gair

Augmented reality (AR) is an extension of the environment in which the user is, enriched in real time with texts, graphics and multimedia contents. Its goal is to enhance the physical world with meaningful and relevant information. Since the development of AR, it has mostly been used for entertainment like in the popular mobile game, Pokemon GO, or for marketing like in the IKEA Studio App. But gradually, we have witnessed the integration of AR across various industries, including manufacturing. 

Manufacturing floors and warehouses can be dangerous and often confusing places to be in. The increasingly complex, AI-powered machinery requires on-site experts with more and more specialization to train warehouse staff and/or repair the machines, if necessary — something which isn’t readily available, and quite expensive. This is where augmented reality comes into play, supporting remote technology, maintenance, and collaboration. 

While implementing AI and AR technology can get expensive for businesses, the return-on-investment on their practical uses cannot be ignored. The ROI presents itself in the form of operational efficiency, where machines use artificial intelligence to self-diagnose for any operational issues which can be easily presented to the ground staff through augmented reality. AI and AR also help reduce or even altogether prevent machine downtime by seamlessly scheduling the workflow. They can prevent machine overuse through self-diagnostic alerts, instantly show machine records and stats, and help maintain the overall well-being of the machine. 

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Apple AR/VR to Authenticate User Identification and Payments Via Iris Scanning

Expect this high-end headgear to be unveiled in 2023!

By Trisha Kae Andrada

Apple’s AR/VR (augmented reality and virtual reality) device will reportedly use iris-scanning biometrics to enable smooth user switching and payment authentication without the need to input a password.

According to 9to5Mac, these capabilities are similar to those of the Face ID biometrics system featured in recent iPhones and iPads.

It is believed to make it easier for numerous individuals to use the same gear. Also, the feature differentiates the device from the most recent Meta Quest Pro VR headset, which doesn’t have it.

The headset has been under development at Apple for many years, and finally, recent news indicated that it is set to be unveiled sometime in 2023.

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How VR & AR will transform the medical world 

A transformation is about to, and arguably already is, taking place in the medical world. The world we think we know is shifting at an astronomical speed, as VR and AR make their way into health care and health tech. 

By Kirsty Rigg 

Virtual Reality and Augmented Reality have power and appeal for one simple reason – they create a world where the impossible becomes possible. Just imagine what that could mean for healthcare… 

Eugene Canavan, medical design director at Design Partners (part of PA Consulting), shares his expert insights with Health Tech World, indicating how these breakthrough technologies will “revolutionise” medicine and surgical procedures.

Here’s what he had to say:

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Why Apple is building two different smartglasses platforms

A new theory is coming into focus: Apple’s first face computer probably won’t be for you. It’ll be for the developers.

By Mike Elgan

A revolution is coming. And even the general public understands it has something to do with headsets, goggles or glasses.

But what is the reality of the coming revolution, exactly? Virtual reality (VR), augmented reality (AR), extended reality (ER), mixed reality (XR)?

Meta CEO Mark Zuckerberg changed the name of his company from “Facebook” to “Meta,” then miraculously convinced the media to refer to all of these realities as “the metaverse.” That marketing miracle also led many to view Zuckerberg as the leader — or, at least, the thought leader — of this new trend.

That’s why people were shocked (and Zuckerberg mocked) when Zuck shared a selfie from Horizon Worlds, Meta’s virtual reality game, as part of its European debut; instead of looking like the future, it looked like the 1990s. He later explained on Instagram that the graphics were “pretty basic”… “taken very quickly to celebrate a launch.”

While Zuckerberg says VR is the future, Apple says AR is the future.

Confusing things further, Apple — the great mainstreamer of major hardware platforms — is expected next year to ship a VR product to be used for AR.

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3D Hologram Company Creates Life Size Fully Interactive Augmented Reality Holographic Displays With Real Time Motion Tracking

Life-sized interactive 3d holograms that you fully control using holographic technology, motion tracking, and augmented reality are changing the face of live events and corporate meetings.

Interactive, life-sized holograms are changing the face of augmented reality–and, just maybe, your next corporate event or convention. Chicagoland-based hologram company 3D Hologram Rentals is thrilled to unveil an entirely new and innovative hologram-based technology. These life size, augmented reality holograms provide users with the power to step into the shoes of and avatar, superhero, celebrity, iconic personality, corporate mascot, robot, cartoon character, custom designed holographic character, corporate CEO, and more! Imagine a corporate event, keynote speaker, live event, virtual event, brand launch, marketing activation where the user can take turns controlling a real life-size hologram, or a corporate event where CEOs can give in-person holographic presentations from anywhere in the world!

Here’s how this new holographic technology works. A hologram installation projects a life-size, three-dimensional image of your choice. Maybe it’s an image of your favorite superhero. Or maybe it’s the new product branding avatar for your company’s convention exhibit launch party. Anyone who stands in the designated control area can then turn this image into their own personal avatar. When you lift your right hand, the cartoon character or superhero raises their right hand. The technology is fully set up and installed by the experts at 3D Hologram Rentals. Some companies will want a short term installation for a show or weekend event, while others may have a long term project in mind. The full size holograms are built using real time augmented reality and a full body control system. And they bring the wow factor to any event.

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AR-Powered Hotels Have Officially Arrived

Immersive technology could change the hospitality industry forever.

by Kyle Melnick

Moxy Hotels, a chain of stylish hotels owned by Marriot, today announced the Moxy Universe, Play Beyond, an augmented reality (AR) experience that allows guests to interact with the hotel in a variety of unique ways.

Starting now until the end of the year, visitors can use their mobile devices to explore 12 Moxy Hotels from Shanghai to Tokyo using a virtual avatar. Ahead of their stay, guests can use the Moxy mobile app to begin customizing their digital persona with different outfits, accessories, and hairstyles.

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Mojo Vision shows off mind-blowing new augmented reality contact lens

By Joshua Hawkins

Smart contact lenses could soon put an augmented reality display directly on your eyeball. At least, that’s the basic idea behind Mojo Vision’s prototype augmented reality contact lens. If successful, and able to do everything the company claims, these smart contact lenses could make a lot of ongoing AR headset development redundant before most of it is even released.

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Digital Twin Multi Network Models Could Aid Personalized Therapy, Biomarker, and Drug Discovery

An international team of researchers has developed advanced computer models, or “digital twins,” of diseases that can identify dynamic genome- and cellulome-wide, disease-associated changes in cells across time. Developed with the goal of improving diagnosis and treatment, the research, published in Genome Medicine, underlines the complexity of disease and the necessity of using the right treatment at the right time. The scientists, headed by Mikael Benson, PhD, at Linköping University, and Karolinska Institutet, reported on the development of one model to identify the most important disease protein in hay fever.

In their published paper, titled, “A dynamic single cell‑based framework for digital twins to prioritize disease genes and drug targets,” the investigators concluded, “We propose that our framework allows organization and prioritization of UR [upstream regulator] genes for biomarker and drug discovery. This may have far-reaching clinical implications, including identification of biomarkers for personalized treatment, new drug candidates, and time-dependent personalized prescriptions of drug combinations.”

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Planet-scale AR platform aims to build 3D map of the world

Pokemon Go creator Niantic has announced that it is building a state-of-the-art planet-scale augmented reality (AR) platform for current and future generations of AR hardware.

By Rich Pell

The software development company says that it is planning to launch the Lightship Visual Positioning System (VPS) at its developer summit later this month. The company’s Lightship Platform, which includes the Lightship Augmented Reality Developer Kit, is the foundation for the company’s products and the VPS is seen as the next step on its Lightship roadmap.

The system, says the company, is designed to form an underlying 3D map of the world so that all devices can share the same frame of reference even on massive scales.

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By Kate Park

Augmented reality (AR) can help customers shopping online preview products before making a purchase, and is a growing area of investment for e-commerce businesses. According to a recent survey of 16,000 Snapchat users in 16 markets, 92% of Gen Zers want to use AR and VR for online shopping.

Now, a South Korean augmented reality (AR) startup called RECON Labs, which enables e-commerce customers to create 3D models within a few hours by taking a short video of products via its platform PlicAR, has raised $4.4 million. The company will use its Series A funding to increase its headcount and enhance its platform PlicAR, which helps automatically turn a 2D image into a 3D view of its products without requiring any special skills in 3D modeling.

RECON Labs CEO Seong-hoon Ban told TechCrunch that the firm works with a number of e-commerce marketplaces and retailers, including furniture companies that want to help their clients visualize products in 3D models in actual life-size in augmented reality.

The company currently offers its service to more than 22 small and medium companies in South Korea, and is in discussion with potential customers in the fashion, toy and food sectors, Ban said. Retailers can save time and costs by using PlicAR without building their own 3D modeling platform, he added.

RECON Labs claims it has more than 10,000 products that are 2D converted into 3D content. The platform will let users download, upload, view, sell and buy 3D assets through its web-based service in the future, like Sketchfab, which was acquired by Epic Games in 2021, Ban said.


Nasa ‘holoported’ a doctor onto the International Space Station

Nasa flight surgeon, Dr. Josef Schmid gives a space greeting as he is holoported on to the International Space Station. (Credits: ESA/Thomas Pesquet)

By Jeff Parsons

Nasa is taking a step in a distinctly Star Trek direction with a new communication method it tested on the International Space Station (ISS).

It’s called ‘holoporting’ and, as you’d expect, is a mix between a hologram and teleportation.

And it resulted in Nasa flight surgeon Dr. Josef Schmid appearing on the space station as a hologram and able to talk to the astronauts in real time.

‘This is completely new manner of human communication across vast distances,’ Schmid said.

‘Furthermore, it is a brand-new way of human exploration, where our human entity is able to travel off the planet. 

‘Our physical body is not there, but our human entity absolutely is there. It doesn’t matter that the space station is traveling 17,500 mph and in constant motion in orbit 250 miles above Earth, the astronaut can come back three minutes or three weeks later and with the system running, we will be there in that spot, live on the space station.’

In a nutshell, the process uses bespoke capture technology to record 3D models of people which are then reconstructed, compressed and transmitted in real time.

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