Glass 2.0 goes to work, and suddenly it looks normal. Maybe enterprise is where it should have been all along.
The resurgence of virtual reality is still in its infancy, and while we do have very good VR headsets such as the Oculus Rift and PlayStation VR, in other areas the tech is still severely lacking. Take interaction, for example, it’s very difficult to convey touching something in the virtual world with physical feedback. But what if you could interact with real world objects that appear in the virtual world?
Disney Research decided to carry out just such an experiment by asking the question: can you catch a real ball in virtual reality? The good news is, yes you can, but there’s a number of prerequisites to achieving such a simple task.
Driven by lower prices, new devices and an expanding array of content, the market size of virtual and augmented reality headsets is being propelled at a breakneck pace.
Total VR and AR headset shipments will see explosive growth from 10 million units last year to 99 million units in four years, based on a new tracking report.
The virtual and augmented reality headset market will grow 58% a year for the next five years, according to the new International Data Corporation Worldwide Quarterly Augmented and Virtual Reality Headset Tracker.
For years it was believed the brain was an elusive black box which we simply didn’t understand. And it’s true, scientific knowledge of the brain has been hard won.
NEC, a Japanese electronics maker, has unveiled a unique input mechanism that allows you to type on your arm using augmented reality. The system is called the ARmKeypad and it combines a set of glasses to visualize the virtual keyboard and a smartwatch to detect how fast you type. (Video)
We live in an era where new technologies are appearing so fast that it is hard to follow all the new developments. But, personal transportation, the one most often associated with speeds and progress, so far remained largely untouched by the revolution in digital tech – when compared to what happened to communications in the last couple of decades, car remained pretty much the same. However, we already see the first portents of approaching changes – so let’s take a look at car tech that may become reality in not so distant future.
You know you shouldn’t be texting or surfing the web while walking down a crowded street or driving a car because it can be too distracting. Google Glass, Sony’s SmartEyeglass, or Microsoft HoloLens, augmented reality devices may appear to solve that problem. Continue reading… “The dangers of augmented reality”
Oculus Rift virtual-reality headsets may be ready to ship to the general public in early 2016, and could be the beginning of VR technology taking off. Adding to that, a Utah man is building a series of seven 60×60-foot rooms in which players will wear VR headsets and wander around immersive worlds, wielding powers that would even impress Neo from “The Matrix” films. Continue reading… “Awesome new virtual reality theme park”
Mini has a prototype for an augmented reality system, developed in conjunction with Qualcomm, and the tech looks absolutely bizarre. Being behind the wheel will become almost like a video game when the driver put on the goggles that look like a cross between Google Glass and something a World War I aviator might wear. Continue reading… “Mini’s augmented vision glasses”
Despite the augmented reality and virtual reality markets have yet to get off the ground, market advisor Digi-Capital estimates that the combined markets will reach $150 billion by 2020. Continue reading… “Virtual and Augmented reality could grow to $150 billion by 2020”
Kids grow up with different technology and toys these days than we did, but you don’t need to be a geek mom or dad to realize that. (Video)
Gravity, a new sketchpad designed to be used with any augmented reality device will change how you draw out your thoughts. The device is proof that AR has matured beyond just a way for people to consume pretty 3D content. It’s also a way for them to get the expansive, sophisticated visions in their heads into the world, where other people can see them.